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Abstract A neural network (NN) surrogate of the NASA GISS ModelE atmosphere (version E3) is trained on a perturbed parameter ensemble (PPE) spanning 45 physics parameters and 36 outputs. The NN is leveraged in a Markov Chain Monte Carlo (MCMC) Bayesian parameter inference framework to generate a secondposteriorconstrained ensemble coined a “calibrated physics ensemble,” or CPE. The CPE members are characterized by diverse parameter combinations and are, by definition, close to top‐of‐atmosphere radiative balance, and must broadly agree with numerous hydrologic, energy cycle and radiative forcing metrics simultaneously. Global observations of numerous cloud, environment, and radiation properties (provided by global satellite products) are crucial for CPE generation. The inference framework explicitly accounts for discrepancies (or biases) in satellite products during CPE generation. We demonstrate that product discrepancies strongly impact calibration of important model parameter settings (e.g., convective plume entrainment rates; fall speed for cloud ice). Structural improvements new to E3 are retained across CPE members (e.g., stratocumulus simulation). Notably, the framework improved the simulation of shallow cumulus and Amazon rainfall while not degrading radiation fields, an upgrade that neither default parameters nor Latin Hypercube parameter searching achieved. Analyses of the initial PPE suggested several parameters were unimportant for output variation. However, many “unimportant” parameters were needed for CPE generation, a result that brings to the forefront how parameter importance should be determined in PPEs. From the CPE, two diverse 45‐dimensional parameter configurations are retained to generate radiatively‐balanced, auto‐tuned atmospheres that were used in two E3 submissions to CMIP6.more » « lessFree, publicly-accessible full text available April 1, 2026
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null (Ed.)Statistical emulators are a key tool for rapidly producing probabilistic hazard analysis of geophysical processes. Given output data computed for a relatively small number of parameter inputs, an emulator interpolates the data, providing the expected value of the output at untried inputs and an estimate of error at that point. In this work, we propose to fit Gaussian Process emulators to the output from a volcanic ash transport model, Ash3d. Our goal is to predict the simulated volcanic ash thickness from Ash3d at a location of interest using the emulator. Our approach is motivated by two challenges to fitting emulators—characterizing the input wind field and interactions between that wind field and variable grain sizes. We resolve these challenges by using physical knowledge on tephra dispersal. We propose new physically motivated variables as inputs and use normalized output as the response for fitting the emulator. Subsetting based on the initial conditions is also critical in our emulator construction. Simulation studies characterize the accuracy and efficiency of our emulator construction and also reveal its current limitations. Our work represents the first emulator construction for volcanic ash transport models with considerations of the simulated physical process.more » « less
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